![]() I have since changed this deck, and am using this currently to push in arena 13. and your push will keep on going.I made the original deck of this on Deckshop.pro, and used it to push from arena 11 to arena 12, and hopefully more in the future. When it gets to double elixir, start the bridgespam. This deck's average defense means that it can hold things off. It will take a short while for the MK to defeat them, and then you can set up your extra elixir for a powerful push. So just as the troop crosses the bridge deploy your mega knight on it. Smashing Fireballies and Executioners Įxecutioners and Royal Ghosts can't be 1-shotted by a leaping Mega Knight. Then wait for 3 more elixir to defend against Minion Horde with arrows (that's probably what they'll play). Put your MK in the back of the King tower and then put your ewiz. ![]() ![]() It's not a good idea to stick it there and go with no elixir. That way the Inferno Dragon will lock on to the Mega Knight for the whole time.Īlmighty Savior of the Mega Knight: ELECTRO WIZARD Īs the MK-Ewiz combo costs 11 elixir, you better save up for it. This is the timing I find most effective.ĭefeating Mega Knights with the Inferno Dragon Īs the mega knight approaches your princess tower, place the inferno dragon 3 tiles away from the tower. Position the lumberjack in front of your princess tower, then drop your loon at the bridge. Timing is key in lumberloon! You definitely don't want the opponent to target your loon first, but you do want the loon to get to the tower before the lumberjack dies. Baby Dragon: Cute, snuggly, and ready for a barbeque, baby dragon can take out small swarms and push the balloon to double speed. Arrows: Peppering a large area with damage, arrows can take out minion horde and the odd princess. Skeleton Army: Surround your enemy with this pile of bones! It's particularly strong when overleveled and can take out single-target troops. Inferno Dragon: A steady frying beam that builds up damage over time, the Inferno dragon can take out tanky troops like PEKKA or Mega Knight. ![]() Electro Wizard: Usually the savior of the Mega knight, an electro wizard's stun can fence of that inferno dragon or sparky right at that last moment. ![]() Mega Knight: Landing with the force of 1,000 mustaches, the Mega Knight can be used to kill off royal ghosts, magic archers, and other fireballies. Lumberjack's rage helps it become a faster attacker. It unleashes a powerful rage when killed, so use it with the balloon! Balloon: Balloon is the 'loon' in Lumberloon. This deck is not meant to be cycled, and every card you play must serve a specific purpose.ĭeck Information Deck Created by: Jespeph Minimum Recommended King Level: 8 Maximum Recommended King Level: 13 Arena Required: Serenity Peak (Wrong?) Average Elixir Cost: 4.3 (Wrong?) More Statistics: Go to Deck Builder Card Roles Lumberjack: Lumberjack, the 'Lumber' in Lumberloon. A variation on the classic lumberloon, this heavy lumberloon requires careful planning, but can be extremely powerful if used correctly. ![]()
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